![]() ![]() I completely understand your frustration. In addition, it makes the Heretic "Custom" monsters "count" in ANW To experience and leveling. (Burai, Lakshmi sidequest and enhanced bosses.) They add content, voice acting, levels, and an additional ending. Just running WoC with ANW is actually not enough.ĪNW has support WADs created by my group early on, back in 20. Often they wouldn't even download and look at what we had. We went looking for help from other consultants, all over Discord. In addition my family has other priorities right now. In short, it's too much work for us to do with what we have. We have many maps that are just flat out broken or unfinished and lack a good map designer to help fix them up or finish them. The worst part of this, is the mapping design problem. A Good example of this, is the fact there is a vehicle level as part of the mod. Loads of custom objects, enemies, quest items, and sound effects were introduced.Īlso, we lack the knowledge on some facets of ACS to make the levels behave the way they should. At the start the mod was full of Hexen 1 Assets, that has since changed. The Mod was intended to run entirely custom Assets, with no use of Hexen Assets at all. There have been a few fixes and updates and work on some of the levels, but the fact is that design complexity of the levels, scripting, and flow are a big part of the problem here. ![]() No, see initially we had Argonian Lord and a few others working with us, and they dropped out of the project. Anyone who has any wish to be credited is free to come forward.ĪNW mostly works fine in Walpurgis, so if you want to convert it to more simple gameplay that might be an option, if its WoC's huge weirdness that's the issue? A Directory called Credits will be maintained inside the PK3 File crediting all authors and sources we know about. GPL for the source code to the Programming bits, or creative Commons for the content such as Sprite work, music, or sound effects. ![]() This is to be considered an Open Source Production. but bit by bit, as we go through everything, more stuff works better or is fixed. If I were to try and list a change log it would be pages, and pages of stuff that was corrected, or upgraded. The maps and scripts have so many bug fixes, adjustments, and improvements, its unreal. On Corvus's team, there are the Crimson Knights of Parthoris. Not only are the enemies new, but the Allies such as Burai's Shrine Maidens, who have ne voices, and sound effects, along with Mage versions, and Sentry Turret versions of the Shrine Maidens. There are to be no Hexen 1, or Heretic monsters used in this mod. So far we only have completed one of these. Some enemy types will have elite/powered up versions of enemy types that can spawn at random locations. There are some new voices for the Shrine Maidens, and Corvus himself. The return of Multiple Routes, and Elite Monsters in Wrath of CronosĪs with A New World, there will be voice acting, and multiple endings.ĭownStreamChaos returns as Burai the Dragon Prince, just as he did in A New World, and Scourge of Viscerus. Sound effects, which were often rips from Heretic, of things like have also been replaced by Creative Commons Sound effects of Demon Lords Laughing, or Bells ringing, in Ogg/Vorbis format. Some music however, is from Creative Commons sources such as Peritune, MediaCharger, and Myuu. Alot of the music is remixes of Hexen 1 and Heretic Tracks from Luke Jansen, used with permission. The Sound Track has been completely replaced. ![]() I am happy to announce an update to allow for Support of Wrath of Cronos 3.1.4! This allows for a bunch of new features, and we can even have players on Android now!ĭownload Link for Land of the Serpent Riders for Wrath of Cronos 3.1.4!ĭownload Link for Land of the Serpent Riders for Wrath of Cronos 2.0CĪll Blood Textures have been removed, and replaced by Textures from "Baker's Legacy" The monsters are Wrath of Cronos reworks of Monsters from Realm667. Textures, the enemy roster, the script, the plot, and everything have been redone, to be in PK3 format. This is not an addon to Taurustar's Mod, it's a complete and total overhaul. My team members, would like to come forward with our announcement of our revamp and restructuting of Land of the Serpent Riders, an idea started by Taurustar, that myself, and about six other people, put together as an ongoing project, and conclusion to the Neutral Side Route to Argonian Lord's A new World. ![]()
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